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Thread Statistics | Show CCP posts - 5 post(s) |

Trinity Six
Hedion University Amarr Empire
0
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Posted - 2012.04.25 02:37:00 -
[1] - Quote
Sample of talk from lowsec:
(7:29:29 PM) LowsecIncursioner1: so incrusions are on hold until ccp fix things? (7:29:34 PM) LowsecIncursioner2: :911: (7:29:37 PM) LowsecIncursioner3: pretty much ya (7:29:43 PM) LowsecIncursioner4: nope theyre destroyed unless they unfuck their **** (7:29:55 PM) LowsecIncursioner3: IF ccp fixes things. they're so goddam idiotic they probably think they're fine. (7:30:24 PM) LowsecIncursioner3: glad i didn't buy that bling bling scimi yet (7:30:38 PM) LowsecIncursioner3: altho i already had most of the fittings... (7:31:48 PM) LowsecIncursioner1: my ni scorp was just delivered today :negative: (7:32:36 PM) LowsecIncursioner5: So is it just assaults or are all incursions donesky (7:32:47 PM) LowsecIncursioner6: Vanguards and Assaults. (7:33:10 PM) LowsecIncursioner1: so can the group continue (7:33:18 PM) LowsecIncursioner1: or thats it, we-Śre disbanding? (7:33:25 PM) LowsecIncursioner6: As the mechanics stands, incursions are dead. |

Trinity Six
Hedion University Amarr Empire
0
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Posted - 2012.04.25 03:29:00 -
[2] - Quote
Liliana Rahl wrote:That's just adorable.
What's adorable? The fact that CCP devoted a bunch of resources into developing a great social PVE experience and then nerfed it into the ground so absolutely NOBODY will run them? Ya, that's just adorable. |

Trinity Six
Hedion University Amarr Empire
0
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Posted - 2012.04.25 03:40:00 -
[3] - Quote
Sigurd Sig Hansen wrote:[quote=Trinity Six] (7:33:25 PM) LowsecIncursioner6: As the mechanics stands, incursions are dead.
lol... really? Hell 0.0 ppl what you guys been crying about... they didnt need to remove them, just nerf em 10% an ppl wont touch them
it's more than 10%. 10% would have been fine. |

Trinity Six
Hedion University Amarr Empire
0
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Posted - 2012.04.25 03:58:00 -
[4] - Quote
Sigurd Sig Hansen wrote:My thoughts on Incursions in they should be a CONCORD free zone even when theyre in High sec. The idea CONCORD can keep the peace when theres a pirate incursion going on is stupid Trinity Six wrote:Sigurd Sig Hansen wrote:[quote=Trinity Six] (7:33:25 PM) LowsecIncursioner6: As the mechanics stands, incursions are dead. lol... really? Hell 0.0 ppl what you guys been crying about... they didnt need to remove them, just nerf em 10% an ppl wont touch them it's more than 10%. 10% would have been fine. Oh yeah and they made it harder.... Something people have been asking CCP to do with PVE for YEARS Adapt or die Well, at least the 0.0 ppl will stop QQing about incursions and go back to QQing about lvl 4s while they quietly count the money made by their tech moons.
Yes, they made it harder. We all agree that it should have been harder. You are generalizing the situation by making a blanket statement of 'durr dey made it harder. dat's a good ting." The fact that they're harder is great - we all agree with that. But wait - it takes 47 minutes to do a site now. With more people required to do it. Because of this, a social games' primary social PVE experience has been nerfed so much that it is unviable. In return, players are moving to a solo experience (level 4's or GASP! mining). Now do you see the issue here? MINING is now more profitable that a well-built social PVE experience.
"durr its harder now. me like". that's good. go back to ratting or mining in hisec now, pubbie.
Wow why do i bother with the general idiocy this forum provides. |

Trinity Six
Hedion University Amarr Empire
1
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Posted - 2012.04.25 05:31:00 -
[5] - Quote
Aryana Ucksth wrote:C'mon CCP, the changes on Singularity were perfect, all you needed to do on top of that was reduce the payouts for nullsec to like 80%, reduce hisec to 50%, and leave lowsec at 100%. Sites would have been balanced at around 100m/hr for lowsec, armor vanguards and shield assaults could both run, and it would encourage hisec (no risk) runners and nullsec (no risk in friendly space) runners to come play in lowsec! It would have been fun!
Now nobody is going to run incursions with me anymore :(
This is fantastic. CCP do this. |

Trinity Six
Hedion University Amarr Empire
1
|
Posted - 2012.04.25 06:18:00 -
[6] - Quote
Johann Zateki wrote:Templar Nato wrote: blah blah empty quoting
If you read one post below that you would see that assaults take longer too and are not by any means the new vanguards and are in fact Tier3 scout sites. the only thing that didn't get nerfed were hq sites
Ya, Assaults WERE going to be the new vanguards with what we saw on Sisi and read in the patch notes. Then CCP decided they actually love to lie to their gaming population, and ****** us all in our asses. |

Trinity Six
Hedion University Amarr Empire
3
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Posted - 2012.04.25 16:25:00 -
[7] - Quote
OMGFRIGATES WARPOUT wrote:Trinity Six wrote:Johann Zateki wrote:Templar Nato wrote: blah blah empty quoting
If you read one post below that you would see that assaults take longer too and are not by any means the new vanguards and are in fact Tier3 scout sites. the only thing that didn't get nerfed were hq sites Ya, Assaults WERE going to be the new vanguards with what we saw on Sisi and read in the patch notes. Then CCP decided they actually love to lie to their gaming population, and ****** us all in our asses. This attitude is quite frankly why I think public access to the SiSi server is dumb. Its called a TEST server for a reason. It isn't the "IF ITS ON HERE IT IS THE WAY IT WILL BE ON TQ" server.
you're an idiot. It was in the patch notes. |

Trinity Six
Hedion University Amarr Empire
3
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Posted - 2012.04.25 19:36:00 -
[8] - Quote
OMGFRIGATES WARPOUT wrote:
It was in the patch notes that yes it would be changed. Someone took to heart that they would mirror the results from SiSi and now that they aren't they are about to implode because it doesn't match. Please continue to QQ Moar.
Learn to read: http://community.eveonline.com/en/inferno/features/
Quote:Incursion Iteration The rewards and challenges of Sansha invasion fleets in Incursion content have been revisited to better balance challenge and reward. Vanguard invasions will now take a bit longer, while the time to complete an Assault invasions will be reduced some. In addition, the ISK reward of Vanguard invasions has been changed to bring the reward in line with the difficulty/risk. |

Trinity Six
Hedion University Amarr Empire
4
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Posted - 2012.04.26 04:56:00 -
[9] - Quote
ITT: pubbies think hisec incursions are high-risk
News at 11. |

Trinity Six
Hedion University Amarr Empire
7
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Posted - 2012.04.29 21:26:00 -
[10] - Quote
CCP Affinity wrote:We did dev blog about it, put it in patch notes and tell all the players the changes were on SISI, then we monitored the feedback and made changes again according to the feedback received from the Incursion community :) Bettik and I will continue to monitor the feedback and stats
The changes were different in tranquility than they were in Sisi. If you 'made changes again according to the feedback received from the incursion community' then you either misunderstood their feedback, or whoevers feedback you listened to wasn't the popular opinion. That, or you are flat out lying to us.
Feature notes stated you decreased the time for assaults. The exact opposite occurred. Assaults take even longer now.
I suggest you gather feedback in this forum and relook at incursions based on this feedback. This is the popular opinion, and an excellent resource for the direction of the game.
And if CCP ever nerfs something into oblivion again without taking the time and resources to fully test an understand the proposed changes because it is easier, I unfortunately will have completely lost my trust in the company to be capable of managing this game. Nerf now fix later only serves to infuriate the gaming population. It does not make us more accepting to change. |
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